A game in development about
beating up Pollution and fixing the Weather

Breeze and Diana

So, you’ve seen Breeze, but you probably want to know a little more about him?

Let me tell you a little about his background:

(Illustration by EiffelArt)

Breeze was adopted by a firefighter and given to his daughter, Diana, a very intelligent, overly ambitious, and somewhat socially awkward pre-teen.

Diana is homeschooled, and despite being in many activities such dance, gymnastics, martial arts, and various volunteer programs, she doesn’t have a lot of friends, as many of the kids her age are intimidated by (or jealous of) her ability.

(Illustration and Design by Kiana Mai)

After being given Breeze, Diana slowly discovers that Breeze wasn’t like average dogs, as he near-effortlessly mimics many of the things she’s good at, as well as learning other human-like abilities and traits.

(Illustration by Piti Yindee)

After discovering this, Diana made it her mission to teach Breeze more and more mundane, everyday tasks, followed by also introducing him to a lot of things she enjoys, such as cartoons and action films. 

One of Diana’s dreams is becoming a “superhero”, or anything that’ll allow her to “save the day”. This is adopted by Breeze as well, who gradually mirrors her ambition and habits.

Breeze continues to learn things effortlessly while enjoying being praised by Diana and discovering the world around him.