A game in development about
beating up Pollution and fixing the Weather

Character Reveal: Camo

Camo, one of the earliest bosses you’ll face in the game, is a giant opossum that represents Carbon Monoxide! He, like many other characters in the game, show just how small Breeze is!

Camo is a member of the Criterion, a crew of pollutants ravaging the sky world. 

(Designs by Eclipticafusion aka Clipey)

Camo’s roughed up appearance at times contradicts his uncanny etiquette (some think it’s a front for some ulterior motive), as he can be quite the gentleman if allowed to show it. Since he rarely gets that chance, most introductions leave him on the defensive end, and ultimately, making him quite hostile.

It’s said to be dangerous to be around Camo for too long. His presence alone can leave those around him disoriented, and he can knock people out with not only with his fists, but from the dangerous fumes coming off of him in battle.

Piti Yindee continues on the animation front, and has been creating some pretty solid keyframes and roughs animations for Camo.

It’s been interesting seeing the animation process for Camo, notably when it came to measuring out just how tall he was! (At one point, I mistakenly provided the wrong unit conversion!)