A game in development about
beating up Pollution and fixing the Weather

Character Reveal: Pile

So not all bosses are created equal. While there are stern and organized bosses like Windy, there’s also… not as assertive bosses like Pile, the Supervisor of the Cloud Domain.

Pile is a very “friendly” boss. He doesn’t like to micromanage, doesn’t like to do a lot of paperwork, and isn’t as fond of conflict. By consequence, he’s given a lot of his workers the autonomy (or rather, they took it) to make decisions for themselves for their day to day tasks. 

(Designs by Eclipticafusion aka Clipey!)

However, Pile, the overly creative visionary that he is, does a good job at outlining his ideas and concepts for cloud development, which in effect, inspire his workers and leaving them in awe, then leaving his subordinate manager to take care of the rest. 

Somehow, this working relationship manages to work.

(Art by Komoroshi!)

Pile is a bit of a hoarder and collects things, notably items from Earth that he makes a “cloud copy” of, and leaves them in his towering office. His obsession with earthly things leads him to be very knowledgeable on Earth, it’s workings and its inhabitants. He also draws “inspiration” from his collection and uses these ideas when designing clouds.

(Art by KeysaMoguri )

Pile, I would say, was one of the hardest characters for me to design, mostly because of the amount of ideas I had for him, ultimately, with the help of several artists (Clipey, KeysaMoguri, Komoroshiand deadstraybear), he’s now a pretty big, simple, and lovable Kermode bear.

Also, some trivia: Pile was actually one of the first commissions I asked of Clipey (see above), which ultimately led to me recruiting him 😉