Hello guys! Nearly halfway through January and my head is ready to explode due to the busy few weeks (both personal and Breeze related). Holidays, Kickstarter, some changes at my job, dental mishaps (still can’t feel my tongue, something called paraesthesia?), and Ring Fit…
Currently, I’m dealing with getting Kickstarter stuff, like surveys, and handling orders. Trying to get on that quickly so that I can focus on development more in the coming weeks!
Though I did get a fair amount of development done over the winter holidays, and surprisingly during the last couple of weeks, though some of it is spoiler-y, so that makes it kinda hard to share…
Here’s a breakdown of some of the major things we worked on:
Major file and script cleanup (removed a lot of unused code, test sprites, and debugging messages
Added in a LOT of particle effects that got made but never imported and implemented
Added in a lot other misc effects and feedback such as:
– Hitstun/Lag – Screenshake – Screenpause – Particle Spawning on hit collision – Characters bounce/ricochet – Background Effects during a special attack – Rumble (well, on the controller) – Animation based frame data – Directional particles