So… an eventful couple of weeks ~
Typically, I tend to write notes about development progress every few days (to make writing these updates a bit easier), but I was kind of slacking this time around. Gonna try my best to recall things…(more…)
I sat down with Jonathan Wedge and did an interview! Listen in as I ramble on about my inspirations for Breeze, a bit about the project’s history, and see how *cough* rusty *cough* I was at Smash Bros that day!
Pile’s short and rowdy assistant!
Coal has taken much of the “Manager” burden away from Pile, and ensures clouds are built and developed to Pile’s spec. He manually checks cloud structures for stability, growth, CCNs (cloud condensation nuclei) and water vapor in the air, etc.
(Character Design by @eclipticafusion!)(more…)
So, it’s been a productive couple of weeks! I got some rather disappointing news that might affect my productivity for a while but gonna keep truckin’ along as much as I can. Anyway, here’s the current changelog since the last dev update!
I also wanted to start doing some videos as I think that they might cut down on the amount of writing/explaining and might be a little more engaging. I already wrote up a large changelog below, so I’ll be adding it too, as I didn’t want to add all this content to the video (so lazy, I know).(more…)
Our first batch of enamel pins for Breeze arrived! They turned out great! The pin was designed by @seiryuuden
Many of you may have seen and voted on some of the concepts we presented on Discord/Twitter, and after taking feedback and making some adjustments to get it ready for manufacturing, we settled on this design!
They turned out great! I can’t even explain how anxious I was when first opening the box and seeing them! (Also, the fact that they were scheduled to arrive a day after getting the shipping confirmation made it a bit hard to sleep!)
Now it’s time to figure out what to do with them 🙂
“G’day! …Did I get up too early again?”
(Model Sheet by Piti)
Hume is in the Climate Committee’s representative for Humidity. Hume is keen on maintaining good fitness habits, and he’s also a bit of a subtle jokester, often being the source of Temper’s more mild headaches.(more…)
“ugh…… give me like… 5 more minutes ‘k?”
Float is the direct assistant to “The King”, he’s a small field mouse, but knowledgeable of Tropolis’ operations. He kind helps keep things… afloat.
(Designs by keysatrii)(more…)
Seeing how I missed like two weeks of mini blog posts, I’m deeming this one an actual “Devlog” (fanfare and such yada yada). I’m just going to call it a Dev Log.
So much has gone on the last few weeks that I’m struggling to piece it all together, so here is an attempt:
So, I don’t haven’t built a dev machine from the ground up for years now, (maybe since college?) and typically just upgrade parts as I see fit (graphics card, ram, processor, etc).
Well, my motherboard has been giving me problems for close to a year now, where it occasionally decides “yeah, don’t really care about your boot device today”, as well as other miscellaneous things that required me to do things like removing the CMOS battery or main drive. I was also running out of upgrade options, so I got a bit fed up and decided it might be time to replace it.(more…)
Last week was a bit all over the place! (also, are these even “mini” anymore?)
Accomplishments this week:
We’ve finally picked a Vis Dev! There was a lot of talented applicants, and we took a great deal of time going through each portfolio (a few in which we might be interested in pulling in for some other positions in the future! 😉 )
Cindy Zhi will be joining us! Cindy, along with the rest of the background artists on board, will be developing the visual aspects of the world of Tropolis!
Here are some thumbnails and a concept piece that Cindy did as a test!