A game in development about
beating up Pollution and fixing the Weather

Mini Devlog – #14

Ok…. so implementing irregularly shaped health/stat bars is…. something…

Basically, this required some shader and texture magic to properly pull off.

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Meet Alto and Cumuli!

Who are these cloudy bears? Guess we’ll find out in the future ~

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Mini Devlog – #13

Hey everyone! It’s been a few (busy) weeks!

I’m finally getting settled in after a pretty sporadic period of moving and adjusting to the new place! A lot of unpacking, back and forth trips, tackling the backyard, non-working AC for a couple of weeks (Texas summer, ugh), and also work woes! Pretty tiring overall!

Not a ton of progress on Breeze the last couple weeks cause of it, but I’m eager to get back into the more groove! (Also, my birthday was a few days ago, level up!)

Anyway, Piti Yindee managed to get some run cycles animated for Drop and Temper:

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Mini Devlog – #12

Hey! Just a quick heads-up for those that didn’t already see on Discord:


I’m in the process of moving, and will start moving things into my new place starting Monday! If you’re lucky, I might be able to sneak in a little post at the end of next week.  It’s basically in the same city, so nothing too crazy!

I did manage to sneak in a little dev this week. I fully integrated Kai’s Fleece Dialogue tool that I mentioned in the last dev post! I did some slight mods to it to update the UI, but other than that, I’m now getting rid of a lot of junk I was using before!

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Mini Devlog – #11

So… an eventful couple of weeks ~

Typically, I tend to write notes about development progress every few days (to make writing these updates a bit easier), but I was kind of slacking this time around. Gonna try my best to recall things…

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I did an Interview?!

I sat down with Jonathan Wedge and did an interview! Listen in as I ramble on about my inspirations for Breeze, a bit about the project’s history, and see how *cough* rusty *cough* I was at Smash Bros that day!

Meet Coal!

Pile’s short and rowdy assistant! 

Coal has taken much of the “Manager” burden away from Pile, and ensures clouds are built and developed to Pile’s spec. He manually checks cloud structures for stability, growth, CCNs (cloud condensation nuclei) and water vapor in the air, etc.

(Character Design by @eclipticafusion!)

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Dev Log #2

So, it’s been a productive couple of weeks! I got some rather disappointing news that might affect my productivity for a while but gonna keep truckin’ along as much as I can. Anyway, here’s the current changelog since the last dev update!

I also wanted to start doing some videos as I think that they might cut down on the amount of writing/explaining and might be a little more engaging. I already wrote up a large changelog below, so I’ll be adding it too, as I didn’t want to add all this content to the video (so lazy, I know).

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Breeze Enamel Pins arrived!

Our first batch of enamel pins for Breeze arrived! They turned out great! The pin was designed by @seiryuuden

Many of you may have seen and voted on some of the concepts we presented on Discord/Twitter, and after taking feedback and making some adjustments to get it ready for manufacturing, we settled on this design!

They turned out great! I can’t even explain how anxious I was when first opening the box and seeing them! (Also, the fact that they were scheduled to arrive a day after getting the shipping confirmation made it a bit hard to sleep!)

Now it’s time to figure out what to do with them 🙂

Meet Hume!

“G’day! …Did I get up too early again?”

(Model Sheet by Piti)

Hume is in the Climate Committee’s representative for Humidity. Hume is keen on maintaining good fitness habits, and he’s also a bit of a subtle jokester, often being the source of Temper’s more mild headaches.

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