Well, last week was a busy week! Let’s get started
Accomplishments this week:
(Cover Art and character art below by Komoroshi!)
Some of you might remember these two, but those who don’t, they’re quite the pair! These two lovebirds have been riding the sky’s superhighways for ages.(more…)
I actually spent most of this week sick unfortunately 😛
We did manage to get some things going this week, so it wasn’t a completely lost week.
Accomplishments this week:
Burnard (his coworkers call him Burney), is the Supervisor of Heat Waves.
(Burney was originally designed by me, but once @eclipticafusion joined the team, I had no choice but to have him redo the design!)
This hog comes off as fairly imposing to those who don’t know him, but he’s actually a bit of an odd ball. He’s very wise, and very knowledgeable of the workings of Tropolis.
This was a bit of an unplanned code clean-up week!
As I was setting up/connecting remaining gameplay features to buttons, I found that some related (and unrelated) code made things a little tricky, so I decided to refactor some systems.
I also managed to get some neat things implemented in the process.(more…)
It’s been a busy couple of weeks as I’ve been tackling several things in preparation for some upcoming goals and well, planning what’s to come for 2019!
I’m going to try to tackle these “mini-devlogs” in a more repeatable format and maybe concluding the month with a larger overview of progress, etc.(more…)
I hope everyone had a great holiday and such! We’ll be getting into the normal swing of development updates soon!
I also wanted to write up a post of some of the bigger things accomplished last year, but I started a little later than I wanted to, so that’s gonna take a little longer to complete ~
As always, thanks for your support!
So for those that are on the Discord server, you probably know I was sick pretty much the first week or two of December :P.
Shortly after that, Smash Ultimate came out (one of my favorite series of all time, and a pretty big influence for Breeze’s combat), so I had the chance to play that a bit while I was recovering.
Outside of that, I did manage to get some things done in the last few weeks.(more…)
Whoa, it sure is getting cold around here!
If their names didn’t give it away already, they represent “frost” and “snow” respectively!
Frost the wolf is the supervisor of the Frost domain, while Snow the arctic fox aides as a manager.(more…)
Hey all! Here’s a rundown of things tackled last week:
I’ve begun to notice that code compile time has slowly been crawling up, to the point where it could take 20-25+ seconds for any code change to recompile.
While this might not seem like the worst thing ever, it becomes bothersome any time I need to change one thing in code, or a variable, etc, and then having to wait another 20+ seconds for that to compile, and then roughly another 5-8 more seconds for the game to actually start…(more…)